PlayStation VR Review: Driveclub VR

Can VR improve Driveclub?

Driveclub VR won’t be for everyone…chances are it might make you feel sick, but if it doesn’t then you could be in for one of the most realistic racing simulations you’ve seen. The PSVR works incredibly well with the game, making you feel like you are actually behind the wheel while driving.
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The game handles as well as the 2014 original, which had a rough launch with it’s online features but they got it right in the end. Driveclub VR is essentially a VR Remake of sorts, bringing all the classic features from the original while adding in VR support for a more immersive experience…which is exactly what you get.

Like I said, it may be one of those games that you can’t play due to motion sickness…I was lucky enough not to feel those side-effects, but have heard quite a few people have felt it while playing Driveclub VR, as well as some other PSVR games. The only game that made me feel slightly queasy was Until Dawn, but mostly because of the jump scares, not the VR itself. Driveclub obviously lacks any horror, unless you consider spinning out of control terrifying…
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Visually, Driveclub isn’t the best looking game out there…it’s never going to topple the likes of Forza or Gran Turismo, but it is nicely detailed regardless. The cars look decent, as do the tracks. There’s no framerate drop that I could see, on top of which the weather effects are impressive. The audio isn’t too shabby either.

The Verdict

As PSVR’s first driving game, Driveclub VR sets a powerful standard for anyone else who enters the arena. If your body can handle it, Driveclub VR is a truly in-depth racer and the VR makes it so much more intense. Definitely one for motor enthusiasts.

Score: 7.5