A PvPvE Robin Hood game? You Sherwood like this, right?
In a violent, medieval world, outplay rival gangs in intense PvPvE multiplayer heists. Moving in stealth to steal treasures unseen or dominating through loud and brutal combat, only the best will escape with hard-earned riches.
Hood: Outlaws & Legends is a unique take on the PvPvE genre, pitting you to pull off the ultimate heist or to foil it depending on who you are playing as. Each character has their own strengths and weaknesses, so you’ll need to work out what works best for you as you begin to learn the map layouts and where best to strike. But even the best laid plans can fall apart quickly and there’s more emphasis on combat than actual stealth, though if done correctly stealth can definitely be a big help.
As a concept, the game is great, but it does feel a bit limited in its current state. There are only a few maps and learning the layout won’t take too long, while balancing issues also hold back the game. It feels like it could have benefitted from longer in the oven so more maps were made available at launch and balancing could have been finetuned more. That’s not to say that Sumo Digital aren’t capable of pulling it off post-launch, but it’d have looked much better if these weren’t issues from Day 1.
Visually, Hood looks decent enough and runs at a nice framerate. Load times weren’t too bad either for a multiplayer game, but it wasn’t instant. I guess the main problem is trying to find players who will stick to teamwork as opposed to running off and doing their own thing, but that can usually be the case in a game like this. It would have been nice if they included a way to avoid these players after a match, but currently there isn’t. Hopefully a patch will fix this or at least rebalance things.
Hood: Outlaws & Legends is a great concept held back by a lack of content and balancing issues, but that can be fixed and hopefully it will be, because there’s an amazing game here and one that has some decent potential.