Xbox Series X/S Review: The Mobius Machine

It’s Mobin’ Time!

Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.

Metroidvania games have been plentiful over the years. Some don’t quite hit the mark, while others do well to blend the two games well. The Mobius Machine does a decent job in providing an experience like you would hope for, while also having very accommodating controls that are easy to get to grips with and feels more Metroid than Castlevania in this respect.

The story is pretty basic, but it did enough to pique my interest. The locations are nice and varied, while enemies are too. Boss fights are impressive and exploring every nook and cranny or backtracking to previous areas is as fun as you would expect from a Metroidvania game.

I think the problem with some of the games like these are that while it does well to fit the genre, it plays it safe. That’s not a bad thing when the mechanics of the game work as well as this, but it does stop it from reaching the same heights as the games it takes inspiration from.

The visuals are charming and impressive. The locations and enemies are nicely detailed, plus the game runs at a solid framerate throughout. I didn’t come across any glitches and load times were short. The soundtrack is a treat for the ears and the sound effects didn’t disappoint either.

The Verdict

While not reinventing the wheel, The Mobius Machine does well to bring a more Metroid type of Metroidvania game to the market. It handles like a dream; the locations are interesting and the bosses are memorable. Overall, as a Metroid fan I was seriously impressed, even if it does play it a bit safe.

Score: 8.5

Disclosure: I received a free review copy of this product from