PS5 Review: Mustache in Hell

Yippee Ki Yay or Yippee Ki Nay?

A trip to hell. Hordes of demons. Big guns. Insane combat encounters. Pixel art mustaches. It’s going to be a long day for Officer John Mustache. John Mustache is a tough-as-nails police officer. After some disquieting dreams, he finds himself awake in a strange place and must make an unexpected deal with the Grim Reaper to regain control of his life. The deal involves killing lots of demons, golems, gorgons, giant spiders and sea monsters. Sigh. It’s going to be one of those days, isn’t it?

Mustache in Hell is a twin-stick shooter where you play as a guy called John Mustache who happens to be in Hell. He has to kill hordes of enemies to get from room to room, collecting keys to open other doors and gathering weapons along the way. Sounds simple enough so far…

And it is, but the sheer difficulty of this game is brutal. There are so many enemies hurling themselves at you and while you do get nice weapon drops like grenades, mines and better guns like shotguns, these run out so quickly and you left with a pistol that might as well be a peashooter.

It doesn’t help matters that because there are so many on-screen enemies, you’ll end up running out of room in the arena as you try and outmanoeuvre them. It also baffles me that this game has just now come to consoles when it originally launched on PC back in 2016. I’m just confused as to why now? Surely it hasn’t taken them 8 years to make a console port?

The visuals are a pixel art form with an 80s vibe flowing. The game controls well, despite the overall difficulty and the framerate is solid throughout. There are some pretty good tunes in here as well.

The Verdict

Mustache in Hell has decent gameplay, but the difficulty level is perhaps too high with the vast amount of enemies and limited room to try and strafe around. There’s a good game in there, but you need to be a God of shooters like this to get the most out of it.

Score: 6.5