Farming and RPG combine in this charming game…
Action Adventure fused with RPG and Farming elements. Armed with sword, bow and spellbook, fight against a rising darkness threatening the world. Plunder dungeons in search of relics and resources, tend to your farm to make provisions and potions, and take on quests solo, or with a friend.
Kitaria Fables feels like a combination of games like Zelda meets Harvest Moon and it works well. You can plant your crops in the day, go and do some side-quests or the main story, sleep and harvest the crops when ready to put towards upgrades for either your farming equipment or weapons. You’ll also need a variety of other items that either enemies drop or by mining rocks or cutting down trees for upgrades and completing quests.
I have to point out that I played the entirety of Kitaria Fables with my partner, which definitely made the experience easier in both farming and combat. I decided to focus on a sword and spell setup, while my partner focused on her bow and spells instead. The trophies at the time of playing were glitchy so only Player 1 got the majority, but even then, not all of them unlocked until I replayed sections of the game. I’m assuming this will be fixed in patches, but just be wary if you are trophy hunting to save before completing main quests in case it happens to you.
The farming element is simplistic but fun and completing side-quests to get the option to plant more exotic crops to earn even more money is satisfying. Combat handles like you would expect from a game like this, essentially you roll away when the enemy looks like they are going to attack and unleash hell after, but if you are under-equipped then you’ll either take ages to take out enemies or fail miserably and be whisked back to either an Inn or your house on the farm a day later. You can easily get overwhelmed with enemies if you aren’t careful either, so it’s best not to antagonise too many in a small area.
Spells take a bit to upgrade but are worth it in the long-run, Mana is replenished by landing basic attacks on enemies and each spell has a cooldown, but they are usually short, and some are crazy overpowered, making previously brutal enemies die in a few hits. The main quest is decent but short and I did come across some areas that I was certain would be other dungeons that turned out to be nothing, which I assume was because they were cut in the final build.
Visually, Kitaria Fables has a charming yet simple look. The game can run up to 120FPS on PS5 and you can alter the graphic options like a PC game in the settings too. The soundtrack is decent as well, fitting in with the overall feel of the game.
The Verdict
Kitaria Fables borrows quite a bit from other games but manages to stand out on its own. It may not be the longest RPG out there, but I loved going through it with my partner and will no doubt go back again at some point.