Xbox One Review: Insane Robots

Mecha or “Meh-ca”?

Compete in intense one-on-one duels, lead a riotous robot rebellion through randomly generated survival arenas, and overthrow a malevolent robot despot in an epic single-player campaign. Battle with a collection of 46+ diverse robots in five hostile environments, augment the droids as you progress, and embark on an epic journey filled with peril and twists across a decaying robot dystopia.

Insane Robots is a unique take on the traditional card-battle genre, it mixes it up and it stands out as a result. It has a decent story campaign and competitive multiplayer options, which more than makes it worth its low-price tag. The aim of the game is simple, you’ll get turn-based levels that you use to move towards your enemy and fight them 1-on-1 in card battles. Only difference is that you can add defence or go straight for building up a powerful attack.

It’s a good combination of strategy and racing to outmanoeuvre your opponent, each level in the story has different layouts and AI of varying difficulties, victory will only come for those who persist and learn to adapt to the strategies of your enemy.

Visually, it’s quite a basic game but from a low-price indie game it’s hardly unexpected. The sound effects and voice-acting during the campaign are mixed, but generally of a decent quality.

The Verdict

Insane Robots is a nice twist on the card-battle genre, mixing up the formula to stand out from the crowd. With a decent amount of content and more to come via DLC in the Season Pass, the future looks bright for Insane Robots.

Score: 8.5