Xbox Series X/S Review: Far Cry 6: Lost Between Worlds

Also known as Far Cry 6: Rift Apart…

Lost Between Worlds is an expansion for Far Cry 6 that transports players to an otherworldly dimension full of fractured worlds called rifts, each a twisted slice of Yara full of surprises, dangers, and diverse gameplay challenges. Playing as Dani Rojas, players scramble down an active volcano in one rift, navigate a submerged version of Esperanza prowled by sharks in another, and race to stay ahead of a deadly lightning storm in a third, to name just a few. Along the way, they unlock new weapons and abilities as they fight crystalline enemies in their quest to collect lost shards and earn powerful gear that bring them closer to escape. Across multiple runs, players choose different paths from rift to rift and develop an uneasy alliance with Fai, the strange, sardonic artificial intelligence whose spacecraft created the rifts.

Lost Between Worlds handles differently to the previous DLC content for Far Cry 6 that let you play as Vaas Montenegro, Pagan Min and Joseph Seed. It does still have the roguelike gameplay from them but there’s not a huge open area to explore, this time you will explore smaller areas, getting through to the end and picking a portal to reach the next rift. Enemies are all either red or blue and you will need to switch ammo types to damage them, which while a good idea can become frustrating when there’s a huge amount of mixed enemies to defeat.

Each rift is different in design to its predecessors and there are multiple paths you can take to reach each area by hopping in different portals at the end of each area. Some rifts will have you taking cover under purple lights while electricity rains down on you when you are out of it, or exploring a maze with multiple routes and every other crazy thing in-between.

You don’t get to buy weapons like you could in the past DLC’s, so when you die or finish a run then you will lose them all. You don’t get any perks either but you do get new equipment after getting each part of Fai’s ship that can allow you shortcuts like blowing up certain walls or a key to open certain doors and so on. It’s a simple enough idea and it does work well for the most part.

It would have been nice to have more weapons and perks that you could keep in between runs, but I can see what they were trying to do. The story itself is ludicrous even by Far Cry standards but chances are you aren’t playing this DLC for the plot. I will say that the visuals are still impressive and the performance is solid, plus the load times are very short between rifts.

The Verdict

Far Cry 6: Lost Between Worlds is probably the last DLC for the game and it’s a nice send-off for it. It may not be quite as open as the previous DLC’s and switching ammo types constantly is frustrating, but it’s still a lot of fun and ultimately that’s what it’s all about.

Score: 8.0