Xbox One Review: Homefront: The Revolution

Homefront returns, but can it make up for the original’s flaws?

Don’t get me wrong, there were parts of the original Homefront that I really enjoyed. The campaign had some decent moments, while the multiplayer had some great ideas and I found addictive at the time…but both elements had their issues…then there’s been the whole THQ saga before Deep Silver picked up the license and decided to try their hand at a sequel. I was honestly surprised that they’d want to attempt such a task after the mixed feelings from the original, but it was admirable that they’d try and right the wrongs of it.
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But of course, things don’t always go to plan. Homefront: The Revolution has been in somewhat of a developer hell during it’s time in the making, even the developers at Dambuster Studios acknowledge what a challenge it has been to even bring the game out, even putting in a message at the end of the game for those who might feel let down by the experience.
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That’s not to say that Homefront: The Revolution is a bad game, but you can see that the time in limbo and other factors has had an impact on the overall product. The main campaign has some brilliant ideas, a decent plot and doesn’t look to bad either, but it can be glitchy and ultimately forgettable. Multiplayer was a big focus of the original that sadly didn’t make it over to the sequel, instead what we get is a co-op experience against AI soldiers through story-based objectives. It’s a nice addition, but I would have really liked multiplayer to turn up here.

The Verdict

Homefront: The Revolution is one of those unfortunate games that has spent a long time in development hell, having a negative impact on the final game. It is glitchy, but it does offer a lot of fun moments…but none of them last for particularly long. Dambuster have given it a good go, but I think with a bit more time or even a “back to the drawing board” approach, this could have been so much more.

Score: 6.5