Xbox 360 Review: Megamind: Ultimate Showdown

Is this an Ultimate Showdown or Ultimate Letdown?

Just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them!

Megamind: Ultimate Showdown is your typical film to game tie-in in the shape of a platformer. But is it business as usual? Megamind actually isn’t that bad. It’s incredibly easy to be sure, but the game handles well for the most part, although its clearly a very average game when compared to the likes of other platformers. The object is simply to get to the end of each stage which are full of enemies to beat up and shoot; typical things like carrying items to areas and a number of boss battles.

It doesn’t break any new ground, sadly. But on the plus side, it doesn’t do anything really wrong. The boss battles are pretty simple and the enemies are easy to beat, you also gather items that you can use to upgrade your 3 weapons, which you can swap if you see them lying around.

There are also a handful of mini-games to play that you unlock as you progress, but they don’t really amount to anything. Achievement hunters will be pleased that getting 1000 gamerscore will be quite easy, with the exception of beating the bosses without dying…although I found them to be easy, younger gamers might struggle with this.

Visually, it looks a bit simple and not like a game that belongs on the 360, but it doesn’t mean that it isn’t a terrible looking game. It does have some charm to it, and the voice-acting isn’t too shabby either, although the music is pretty forgettable.

The Verdict

Megamind: Ultimate Showdown is a pretty average platformer that’s short on content, but is a lot better than I expected it to be. It doesn’t add anything new to the genre, but younger gamers will enjoy it and achievement hunters will breeze through it without much difficulty.