Xbox One Review: Fallout 4 – Automatron

April 6, 2016 by · Comments Off on Xbox One Review: Fallout 4 – Automatron 

How is Fallout 4’s first DLC?
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Fallout 4 Launch Trailer

November 5, 2015 by · Comments Off on Fallout 4 Launch Trailer 

One last S.P.E.C.I.A.L. Trailer before the game comes out…
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Xbox 360 Review: Fallout: New Vegas

October 26, 2010 by · Comments Off on Xbox 360 Review: Fallout: New Vegas 

Welcome to Sin City…
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Xbox 360 Review: Fallout 3 – Mothership Zeta

August 10, 2009 by · Comments Off on Xbox 360 Review: Fallout 3 – Mothership Zeta 

Is the final Fallout 3 DLC “out of this world”?
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Xbox 360 Review: Fallout 3 – Point Lookout

July 3, 2009 by · 1 Comment 

What are you doing in these part of the woods?
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E3 2009: Fallout 3 – Point Lookout Trailer

June 2, 2009 by · Comments Off on E3 2009: Fallout 3 – Point Lookout Trailer 

A quick tease of what’s to come later this month…

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Xbox 360 Review: Fallout 3 – Broken Steel

May 8, 2009 by · 3 Comments 

Should you leave Broken Steel to rust?
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Xbox 360 Review: Fallout 3 – The Pitt

March 30, 2009 by · Comments Off on Xbox 360 Review: Fallout 3 – The Pitt 

Dare you enter The Pitt?
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PC/Xbox 360 Review: Fallout 3 – Operation Anchorage

February 2, 2009 by · 2 Comments 

Should you take a chance with Operation Anchorage?
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Fallout 3: Operation Anchorage Dated

January 13, 2009 by · Comments Off on Fallout 3: Operation Anchorage Dated 

Bethesda has released a new title update for Fallout 3 and announced that Operation: Anchorage, the first downloadable content for the game, will be released on January 27, 2009 via Xbox Live and Games for Windows for 800 Microsoft Points. Here is the official description for Operation: Anchorage.

Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.

Below is the list of bug and quest fixes included in today’s update.

Update 1.1 Notes (All platforms unless otherwise noted)

New Features

* Trophy support. (Playstation 3)

Bug Fixes

* Friends notification no longer causes the game to pause. (Playstation 3)
* Fixed occasional crashes during loading and waiting.
* Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
* Fixed issue where certain NPCs would occasionally disappear from the game.
* Fixed issue where dead NPCs would occasionally come back to life.
* Fixed rendering issue with the Gatling Laser gun’s tracers.
* Fixed issue where the haircut menu would occasionally not appear properly.
* Added ability to remap your VATS and pip boy buttons.
* Fixed rare load/save issues that would cause NPCs to behave incorrectly.
* Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms and conversations.
* Using Radaway from the Pip-Boy’s Status Menu repeatedly no longer crashes the game.
* Player no longer gets stuck in level up menu if their skills are maxed out.
* Fixed issue where multiple followers would occasionally not load into an interior.
* Fixed rare issue with getting stuck in VATS mode.
* Fixed rare crash with fighting NPCs with corrupted data.
* In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)
* Fixed rare crashes while loading and saving games.
* Fixed rare issue where player would fall through the floor while in VATS.
* Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
* Prevent NPCs from inadvertently dying from falling.
* Fixed occasional issue where the controller would stop working properly.
* Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest Fixes

* Fixed several instances where quest item stayed in inventory permanently after completing quests.
* Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
* In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
* For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.
* In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.
* Fixed infinite caps exploit in Strictly Business quest.
* Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.
* Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.
* Fixed several XP speech exploits with certain NPCs.
* Fixed XP exploit with a robot in Fort Bannister.
* Fixed issue where player’s controls can become locked permanently during The American Dream.

Source: TeamXbox

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