PSP Review: Invizimals: The Lost Tribes

Can you find the lost tribes of the Invizimals?

I only previously played the second Invizimals game on PSP and I have to admit, although I didn’t like the augmented reality aspect, I did like the story and of course, anything is better with an extra dose of Brian Blessed. The Lost Tribes picks up after Shadow Zone, or you can start a new story. I carried on the plot, but was less impressed this time around.

Catching Invizimals requires a PS Eye and the card that comes with it, the problem is that the camera doesn’t help matters when you are trying to line up certain angles. For instance, the first Invizimal that you try and capture requires you to move the camera to line up shots like a game of pool, but it’s damn difficult to pull off since a slight wrong movement can make the screen go blank until you put the camera back in a decent position, I wouldn’t mind if I had all day…but there’s a time limit to go against!

There are plenty of Invizimals to capture and some good moments, but like I said the camera makes things more difficult than they need to be. I just don’t understand why it has to be so complicated, especially considering it’s a game meant for kids. I can’t imagine them having the patience to get the camera in the right angles to do basic tasks, especially when mine was wearing thin during the experience. The visuals are nice, although the framerate is a bit up and down at times, while the acting is cheesy and story clichéd.

The Verdict

Invizimals: The Lost Tribes isn’t the sequel I was hoping for after enjoying Shadow Zone, the tech of the camera seems to have backfired against the experience and the story isn’t as memorable this time around.