PS5 Review: MXGP 2020

Can the PS5 push Motocross further?

I’ve had mixed luck with Motocross games in the past, mostly because I’m usually awful at them. However I started playing MXGP 2020 with an open mind and was mostly curious about how it would perform on PS5 and also how the DualSense would handle. Now while I was still notoriously terrible at the game, though a lot can be said of luck, good and bad…I was still overly impressed with the game.

The load times are incredibly short, the game runs smoothly and looks impressive. The DualSense is the real game changer here with the triggers weighing down depending on what type of surface you are driving on and the haptic feedback adds to the realism. I was seriously impressed with this and can only imagine how other racing games will handle in the future if they use the features of the controller.

I will say though that as impressive as the game looks and feels, the modes are a bit lacklustre and the track editor is basic in its approach. That being said, you can still race online with upto 14 players and you can select from 68 drivers from MXGP and MX2 on all 19 circuits of the 2020 season. You can also race free-roam with 3 friends in the return of the Playground mode as you drive across the fjords of Norway and you can also race upto 4 players in Waypoint.

The game runs at a solid 4K and 60FPS with no drop in performance and minimal loading like I already mentioned. It’s an impressive feat and it also looks amazing to boot.

The Verdict

MXGP 2020 is a great first next-gen entry for the series and makes excellent use of both the PS5 and the DualSense features. It’s modes may be a bit basic and the difficulty can be unrelenting and unforgiving at times, but it’s still a damn fine Motocross title.

Score: 8.0