PC Review: Command and Conquer 4: Tiberian Twilight

The end of the Tiberium Saga is an odd one…

The Command and Conquer series is almost as old as the RTS genre itself, or at the very least was the major contender in it. CC3 brought the series back to life after a long hiatus, but I personally found it to be extremely difficult in places. Despite that, I enjoyed it…especially the incredibly cheesy cutscenes. Tiberian Twilight brings the war of Tiberium to an end, but does it end on a high note?

It’s actually an incredibly mixed bag and doesn’t really feel like a Command and Conquer game, mostly because they have scrapped base construction and micro management. Instead, you carry all your resources in a Crawler and it can move around and deploy anywhere, making your base mobile at any time. It eradicates everything that the series has been about…gathering resources, constructing refineries, barracks and so on. Instead, the only collectable are crystals that work to upgrade your squad in a number of ways.

It will be frustrating for long-time fans who have grown accustomed to the traditional ways of the series. But if you can overlook that, you’ll see that CC4 isn’t that bad…it just fails to deliver against the other RTS’ that have sadly, overtaken the CC series in terms of quality. The campaign is short and doesn’t have any reason to come back for a second time, while multiplayer only consists of one mode and becomes stale very quickly.

On top of that, the game requires you to have a constant internet connection. If your connection suddenly craps out in the middle of a game, it will kick you out. Now, you would expect this from online multiplayer…but the same applies to solo off-line play. There’s only one word to sum this up…WTF? Visually, Tiberian Twilight looks the same as the 3rd game. The cutscenes reach a new high of bad acting, but in a good way that will keep you playing till the end. Music is fairly decent, but also forgettable.

The Verdict

Command and Conquer 4: Tiberian Twilight ends the saga on a sour note by mixing up the gameplay that we’ve grown used to and eliminated anything that makes the game famous. Fans will be outraged, while newcomers will wonder what the fuss is all about. CC4 is a good RTS, but it’s buried under the rubble from its predecessor and rivals.

1 Comment

  1. I have been a fan of C&C since the original from 1995.
    C&C4 Tiberium Twilight was a huge disappointed.
    I guess the good C&C games stopped with C&C3.
    RA3 was bad enough now this -_-
    The gameplay is OK but there ending ruined it.

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